![]() The Scout is valuable for probing the opponent's positions.ĩ. Therefore, the player may choose to move the Scout only one square in his turn, so as to keep the Scout's identity hidden. This movement, of course, then reveals to the opponent the value of that piece. The Scout may move any number of open squares forward, backward, or sideward in a straight line if the player desires. Once these pieces are placed at the start of the game they must remain in that square.Ĩ. The Flag and the Bomb pieces cannot be moved. Only one piece may be moved in each turn.ħ. ![]() A piece may not move through a square occupied by a piece nor jump over a piece.Ħ. Two pieces may not occupy the same square at the same time,ĥ. Pieces must move around lakes and cannot move where there is no square.Ĥ. Note that there are two lakes in the center of the board, which contain no squares. A piece may be moved forward, backward or sideward, but not diagonally.ģ. A piece moves from square to square, one square at a time (Exception: Scout- see rule 8). Read the rules for Movement and Striking in order to plan placement of the pieces.Ģ. Two middle rows are left unoccupied at the start of the game.ĥ. The Players place pieces in selected squares on their half of the board. Note that the moveable pieces have a number in the upper right corner to designate the order of rank.Įach army also has 2 Bombs and 1 Flag, which are not moveable.Ĥ. Each player gets an army of several pieces, in order of rank from high to low, consisting of these moveable pieces: One player takes the Red (Pirates) and the other the Blue (Wizards) playing pieces. If you are new to Stratego, I honestly recommend playing with the classic rules a few times before you even sample this variant’s extra flavor.2. It would take a while to get into them all…but they affect gameplay immensely. Fire and Ice adds special abilities to all of the ranked personnel rather than just giving extra movement to the “2″ pieces and trap busting to the “3″ pieces. That’s all there is to it…at least…in regards to the classic rules that we all know and love. Pieces can’t share spaces nor can they jump over each other…so setting up your army well before play begins is ideal. The rest of the army is limited to moving one space. The flag and traps are unable to move and the “2″ / Scout pieces can move as many spaces as they want after revealing that they are scouts. In regards to movement, players move one piece per turn. The flag can be captured by any movable piece, even the slayer. The flag is still the flag…like traps, it cannot be moved after it is first placed in your initial setup. ![]() They can remove traps without resulting in their demise. The traps (this variant’s version of bombs) automatically kill anyone foolish enough to run into them with the exception of the “3″ / Dwarf pieces. The slayers (this variant’s version of spies) can capture the “10″ / Dragon piece but automatically loses against anyone else. Keeping your flag in the back and well protected is generally a good idea. There are, of course, exceptions to this rule…namely the trap and slayer pieces. In the case of a tie, both pieces are removed. ![]() When two pieces of different colors meet, they are both revealed and the higher number wins. In this version, the highest rank is “10″ and the lowest rank is “2″. For the sake of this review and to keep things consistent, I’ll be using the Fire and Ice variant’s rank system. Their rank determines a win or loss during a battle, in most cases. Players are given units that are numbered between “1″ and “10″, depending on what variant of Stratego you are playing. Like the rest of your army, the flag is hidden from the enemy so that players will be forced to guess on where it is located. No matter how badly you are losing, capturing the flag will still net you a win. The goal of Stratego is to capture the enemy flag. Pieces are blank on the side facing the enemy…this is so that players can’t see what their enemy is up to and how they are deploying their troops. Stratego is a two player game that gives players an army of equal size, which are setup any way they like before play begins. Players who have a good memory and pay attention do well in this game.
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